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C4D → UE5 Workflow R&D

R&D · 2024

C4D → UE5 Workflow R&D

Where Cinema 4D precision meets Unreal's real-time world, a new motion language is born.

Research and development project exploring the workflow from Cinema 4D to Unreal Engine 5, featuring motion design and animation work with post-production in DaVinci Resolve and After Effects.

Category

기타

Industry

테크 · 디바이스 · IT

Craft

리얼타임 · CGI · 3D

Year

2024

Research and development project exploring the workflow from Cinema 4D to Unreal Engine 5, featuring motion design and animation work with post-production in DaVinci Resolve and After Effects.

AYDREAM

Ever-expanding Experience

Credit

R&D MANAGER

MyungWon Choi

R&D SUPPROT

HyunJae Jung, YeonHo Ju

R&D Goal

Complementing traditional motion graphics workflows while delivering quality that was ready for immediate adoption was key. So, while it was important to understand the strengths of Unreal Engine itself, it was equally important to be aware of its weaknesses. We've put together a workflow other hypothetical cases.

As the number of different types of media has increased, we've been actively exploring ways to create beyond our main tool, Cinema 4D. We have been actively investigating various production methods, and we have decided that it is very important to build an immediate and powerful workflow using Unreal Engine. Unlike typical 3D DCC tools, the advantages of Unreal Engine as a game engine will further enrich ADAM's production capabilities. This research was led by 3D team member Myung-won Choi, and was successfully completed in the first half of 2023, and has been actively used in practice since the second half.

SIZE

2560X1440

DURATION

00'23

White-on-black title card with studio name and workflow subtitle
White-on-black title card with studio name and workflow subtitle

STEP 01

Cinema 4D

-Layout Blocking -Modeling -Animation

STEP 02

Datasmith

FBX, Alembic …

Transfer to Unreal Engine

STEP 03

Unreal Engine

-Shading -Lighting -Rendering

STEP 04

After Effect or Davinci Resolve

-Color Correction -Final Edit -Final Render

STEP 01

Cinema 4D

-Layout -Modeling -Animation

STEP 02

Datasmith

FBX, Alembic …

Transfer to Unreal Engine

STEP 03

Unreal Engine

-Shading -Lighting -Rendering

STEP 04

After Effect or Davinci Resolve

-Color Correction -Final Edit -Final Render

Work Flow

Tools

Unreal EngineCinema 4DAfter EffectsDaVinci Resolve

Credits

Studio
Aydream
Artist
Choi Myungwon · Jimmy Chung

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